The Mindthief is packed with weird abilities and she can even use some of these psychic abilities to weaken her enemies. Rifts are good, meaning you can use them to teleport, and they are quite powerful. Lets get into the details of it. Also we have enough heals that we can usually get close to full when moving between rooms.We have only done the first two scenerios but im considering on putting the difficulty up to normal because we have destroyed the first two. The Music Note is the most game-breaking class. You sneak in, do some damage and get out of there before the same damage is done to you. I'm going to use a 1-5 scale because I think there's not really any need for 10. This guide is obviously primarily intended to help new players who will be playing in a party of only two characters decide on a party setup that will work for them. The legacy style RPG style game designed by Isaac Childres has well and truly taken the world by storm, with over 13,000 10* reviews on Board Game Geek, and is currently recognised as the highest rated board game of all time. The Demolitionist is the only D-tier or useless class. He is tanky, so he can theoretically move into melee without getting overly punished, but he personally has no reason to want to most of the time as he's mostly a ranged damage-dealer. Scoundrel is known to be able to deal out immense damage but at an opportune Sunkeepers movement is its only drawback. Also, by having two naturally tanky characters, movement is very flexible. The Elementalist is an awesome class, even though it is ranked quite lowly here, and that is basically for one reason. 6 cards of these 11 offer you movement abilities. You are capable of drawing up elements and then turning them into deadly weapons. Everything the Brute is not, the Spellweaver is, and vice-versa. The simple Brute is really powerful when it comes to tanking. You may use these HTML tags and attributes:
. 5 - The best (This is one of the premier classes for playing 2p. limited count of cards (9 in her case). Moreover, Beast Tyrant is not good with its abilities in large groups. She has only 6 health points and is hence fragile. Playing as the Scoundrel can be a bit of challenge, though, especially in smaller . Because of its movement, which is not impressive at all, we have placed it in the A tier. wise that you trade this card for something more useful. It is one of the games versatile classes that is almost invulnerable. However, we dont think it is game-breaking, though, and thus, we have placed it in the C tier. Spellweaver: 3 - this class both gains and loses things in 2p but ends up being just fine. She has healing abilities and can deal out a fair amount of damage. However, a player must have great experience to take out the best of Berseker and ensure not to wear out quickly. But the glitch remains when it comes to her poor health. But if you have the knowledge and want a challenge, then by all means give the Spellweaver a chance. It is hereby My friend and I ran the same combo of Spellweaver and Mindthief (me as the Mindthief). This combo seems very strong. Craghearts have good health. "Swap positions of any two figures". A Brute is not complex, your abilities are pretty simple and understood. The Level 9 that lets you transfer Damage is insane in this combo, letting the Lightning Bolt sit wherever they need to for health, and also allowing a number of cards to be played that would otherwise lead to early exhaustion. The first class on the B tier is Red Guard. A Cragheart mainly has ranged attacks and a few melee. I play in a four player group, but I just retired angry face and started up circles. However, at level 1 a Tinkerer has 3 areas of effect ability that helps to boost your damage. She's been a student all her life as well as an obsessed gamer. Experienced players may find the Scoundrel good, but newbies might find it frustrating. This one is certainly not for beginners unless you have a little experience in the mind-controlling/magic classes of other similar games. The hand limit for Mindthief is 10 The Berserker does huge damage, and with a couple of items, you can turn in multi-target damage and easily swing for upwards of 100 damage. away. 6 Gloomhaven Starter Classes Brute Spellweaver Tinkerer Cragheart Mindthief Scoundrel Some of the fun in Gloomhaven is discovering things on your own, so I should mention this guide will contain spoilers for the classes including information on the level 1 cards and perks. And so its more a class for the theory crafter. Invisibility coordination is very important for this duo. At max, you will get a quick boost. Brute, the first C-tier class, is a solid starting character but has some flaws. Best Starting Brute Cards In Gloomhaven As one of Gloomhaven's 6 starting classes, the Brute is fairly easy to play compared to the 11 unlockable classes. gains. Doomstalker is another A-tier character in the game. However, the problem is, later on, it will peter on and not nearly as good. I'm looking for a pair of classes, not one specific class that is fun for 2P. Sun + Saw would make one hell of a tanky group. I'll be interested to watch this thread. Still, the combination works just fine as the Cragheart provides some healing when needed and a fair amount of ranged damage + aoe. A Spellweaver can deal out some serious damage and to a lot of enemies at once. If it's a class we haven't unlocked, I won't uncover spoiler information. A Mindthief can achieve a lot in Gloomhaven, like most RPGs, has classes such as tank, melee, ranged, mages, and support character classes. The Mindthief also does a lot of damage but has to get in melee range and is much too squishy for the Tinkerer to keep alive, while the Tinkerer also can't regularly be relied upon to finish off the enemies that Mindthief approaches. Our most overpowered duo was Angry Face and 3 Spears with a certain card choice of 3 Spears just dominating for the group. Thanks Dreamcrawler, glad you are enjoying the guides! Moreover, this class can also provide healing if there is a need. This rogue is more like a ninja with her ability to be invisible, spread poison and deal out high damage at the right moment. damage, it is obvious that Brutes are good at damaging. Of course, upping the squishiness factor means you need to be even more careful to avoid taking damage, although the Mindthief can pull out his summon to tank some hits if you get into a rough spot. However, it suffers at tanking and cant compete well enough against a Tinkerer and Brute. among the classes. But for others, this is just perfect. Starting a 2-player campaign soon, and I'm happy to see that our choice of Cragheart and Spellweaver was a good one. This also allows the scope of losing cards. Your character will be based on how you play these situations. However, the damage caused is only average and a craghearts abilities may also cause damage to allies sometimes. Angry Face: 3 - this class both gains and loses at 2p but is just fine. is good at looting. I'm a devoted videogame fan who became a journalist at TopTierList to express my passion for vast fictional worlds in words. It can be called a jack of all trades but excels at nothing specifically. It can wreck anything. And kudos for coming up with the build. Squishiness was definitely a concern of mine, so I went with the Iron Helmet and Leather Armor for my starting equipment. https://www.reddit.com/r/Gloomhaven/wiki/class_resources/, https://www.youtube.com/@neuralnetgames6540/. to use the right spells at the right time and you can consume your enemies. Lastly, some disadvantages are associated with the Voidwarden: one is its initiative, which is not impressive. Keep in mind that these cards are lost once used. He definitely started slow for me, but once you reach higher levels (especially 7), he can be a powerhouse. Here is a more detailed overview of each class and how to play them. becomes conditional to the presence of an earth element in the scenario. The Craghearts healing abilities allow them to heal after a melee attack or use it for allies when they face the brunt of his damage. The players start by picking one of the four characters: Saloon Girl, Bandito, Gunslinger, and US Marshall, and represent that while playing. Mindthief: I have no shame in saying I've never witnessed this combo in action so I have no idea how it would work. Gloomhaven has been a smash phenomenon since its release in 2017 when it swept the roleplaying genre. Gloomhaven sees your group playing through numerous deadly scenarios where your choices and decisions alter the story and its conclusion. Furthermore, it has a summon build potential, but it doesnt work out well, so you will mostly use your doom, shoot from a long distance, and do some good damage. Ithas got to go and pick it up all the time, and a couple of cards help with that. Others do poorer with less players, like Tinkerer. It pairs up well with melee teams because it has a fair amount of adjacency bonuses. It can heal but not the way other classes can. While the top half can Muddle and Immobilize any enemy within range, the bottom half can potentially break the game with six simple words. In this Gloomhaven class tier list guide weve rated every character option to help you build an ideal party for the standard and harder Gloomhaven difficulties. The Scoundrel is the "rogue" of Gloomhaven, a class built primarily around hitting a single enemy very hard. The Red Guard is a pretty good class and is a solid B-tier. Also, I know it's subjective, but they both have interesting gameplay. Covering the hottest movie and TV topics that fans want. We are not the same content producer as Neural Net Games although we are definitely a fan of his work and still watch his class specific videos every time we create a new Gloomhaven mercenary after a retirement! But it certainly does not mean it is perfect, and you are bound to agree with what we have stated. strategically position yourself to be able to use the Scoundrels full The Tinkerer does bring some aoe but is overall lacking damage, which is what the Cragheart wants most from a partner. Every board game hobbyist has heard of Gloomhaven. Mindthief & Cragheart, I did this comobo for scenario 1 with my fianc on easy mode. However, the Tinkerer also has healing abilities that can be used when you or allies get hurt. It sounds like a useful character, but for beginners, you'll feel utterly useless and unbelievably frustrated. moment. I'm seeing a lot of "Music note loses some in two player" -- (Less players to take advantage of his supporty elements) --, The other side to this coin is Fewer Monsters = Readily able to Stun or otherwise disable full rooms (and in fact multi-round stun-lock full rooms with a stamina potion or similar). In Gloomhaven, there is just one class which we believe should lie in the D tier. Again, the Scoundrel needs a melee ally to really be effective and the Tinkerer has very few reasons to ever want to go in melee. Me and my doesn't-game-too-much wife (thanks /u/wallysmith127 :) ) started with me as a Tinkerer and her as a Scoundrel. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. A healer with lots of stamina the Tinkerer is one of the champion characters. What two-class combinations do you guys think are the most fun to play together specifically in a 2P party? She is another example of versatility in the ways she can be played. I just started a two-player campaign with my doesn't-game-too-much wife with me as the Mindthief and her as the Spellweaver. This card also awards them an experience point. enemy shes attacking isnt close to an ally. The Mindthief is a melee damage-dealer like the Brute, only he gives up tankiness to be faster and deal more damage. Feel proud if you are playing the Tinkerer. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to think about what class I want to play. She has a hand size of 8 which explains the low stamina. minor healing ability but nothing too great. The Cragheart makes a great character to play, it has a card hand of 11 and can calm a collateral damage scenario. Scoundrel: Below average, I wouldn't suggest it, but I suppose it can work if you're really committed to playing these two characters. Here's an introduction to Gloomhaven starting classes if you are getting started with this legendary role-playing game. The scoundrel is quick on its feet, it runs in, loots and would dash out before anyone could catch up. Hence you can get exhausted if you are not careful with the cards. Sounds like we just picked a bad pairing. With Reviving ether, you can get back all your lost card, making it one of the best characters in the games early stages. Still, the Tinkerer can support the Spellweaver with some aoe of his own and a bit of cc, so it's possible to make it work, just far from ideal. The SW/Triforce combo can be pretty powerful, however it's been more difficult so far due to squishiness. you have to be careful while playing or you could risk falling behind your document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Sportsmannote.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. I can definitely recommend any of the Gripeaway guides on reddit (available through here https://www.reddit.com/r/Gloomhaven/wiki/class_resources/) or any of the guides from Neural Net Games on YouTube (https://www.youtube.com/@neuralnetgames6540/). As a Spellweaver, try It's got a fantastic variety of attacks, support, and healing. To sum it all up, the different starting classes have their own charms. You will be experimenting with the various contraptions like you can summon decoys, or throw smoke bombs. Even the one high potential attack card is lost once used. As a support and healing class, the Tinkerer is one of the most interesting classes in Gloomhaven. I appreciate all the friendly input I've gotten in the past from this community! The Tinkerer is, unfortunately, just not a very good two-character party member as what he brings most (healing) just isn't that important in two-character parties. You can always put it back down if you start losing. which isnt ideal. But for now, we will place him in the C tier. This game has been a favorite among the members of the gaming community since the time it was released in 2017. The two mini class is a ranged class who can summon and command a bear and other creatures. Triangle + Spellweaver is one of the most potent AoE machine I can think of (especially at level 6+), and the two players would have a lot of interaction through the use of elements, but I'm a bit worried about the squishiness of the group. Heh yeah, I would suspect your suspicions of your Three Spears player are pretty accurate. I'm guessing not great but it's purely a guess. Beast Tyrant - Beast / Bear face / Angry cow. The only two-character party I think can do decently with the Tinkerer is the Spellweaver. Today, we're ranking them to determine the best. I also recommend you refer to this expansive thread on BoardGameGeek that includes a community poll with over 600 votes for the community view on how powerful each Gloomhaven class is. However, the amount of fun you'll have manipulating both the monsters and your friends absolutely makes up for its squishy nature. Just guessing a 3 here. Our starting combo was Spellweaver and Craggy, which was a great combo. You take control of 2 characters yourself and can play as you would with 2 people. I would say, for groups with 4 players, tanking abilities arent really worthwhile. I have found he is just as strong at 2 as 4. Do u think there will be more than the Starters in the Future? These classes are the strongest of all and can make players win important battles. Great response! With a total of 6 potential starting classes in the base game and a further 11 that can be unlocked by playing through the campaign understanding the strengths and weaknesses of each class is useful before you commit your time to playing a Gloomhaven class until retirement. We're trying to pace our quests so that we retire at the same time and can start Sun + Circles together.). When playing Gloomhaven, you get your pick of fourteen starting items you can buy from the merchant at the beginning. It is a pain playing with the Scoundrel, even though they are really good. Gloomhaven: Best Starting Items To Buy From The Merchant By Rebecca Timberlake Published Feb 19, 2022 When you make your first purchases from the merchant in Gloomhaven, be sure you pick the best starting items. With the Cragheart you have another ranged aoe class like the Spellweaver only less damage and more healing, which doesn't work with the Tinkerer who is already heavily into healing. And, of course, his ally-damaging aoe can be quite hazardous to the squishy Scoundrel. :O. Yeah, my fiancee and I have both played the Tinkerer in a party of 2 and 3. You will mostly be operating in invisibility to strengthen the damage you caused by attacking in stealth. Triforce: 1 - this class really struggles at 2p. That is the easiest way to level up. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to . She has the lowest hit points It is, without a doubt, one of the finest RPG board games ever created. Lets take a deep dive and start ranking all the classes in the game. Sun & Lightning Bolt: The Health-related shenanigans that happen are amazing. Despite only being a level one card, Disorienting Roar is often considered one of the strongest cards in Gloomhaven. - Advertisement - - Advertisement - General Starting Class Information Just want to say thank you for this post. It's a powerful melee class with pretty low health points, meaning you need to be tactical and smart to stay alive. Besides, Red Guard has a good initiative to use its shields, tank up properly, and not be useless. It almost goes without saying that the Brute is a tank, but this class is the best tank in the game and is absolutely essential to a balanced party. This is one of the major reasons why gamers enjoy it so much. Due to this combination, it isn't the biggest damage dealer. It also has a fast initiative, and he has got a couple of good late initiatives. I just updated the post to reflect your rankings! is also available. Now that you have the basic insights from this Gloomhaven guide, gather your friends and get started! It's not particularly beginner-friendly and isn't the most interesting class in the world. Cragheart Symbol for the Cragheart in Gloomhaven Crowd controlling is another ability of Sawbones, and it is also good at dealing damage using its stuns, making it a decent damage dealer class. Itis a decent control class, but making the best out of this class is not a piece of cake. Your party starts in the town of Gloomhaven and accepts missions that are described for you in a scenario book. This helps you to dash away from sticky situations. We had to bump the difficulty up 2 levels when playing with him at 2p, I would also put Music Note higher but it depends who is your partner. Our user driven voting system and vast database of games enable you to find new and unique alternatives to your favourite titles. Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). Both these classes are reputed to be stronger on lower player counts. So i started a two player game with my sister.
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