factorio main bus how many lanes

Generally my main bus consists of iron plate, copper plate, and coal. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. When logistic robots are available one might start moving some items by robots instead of using the bus. by RLS0812 Thu Jan 31, 2019 3:22 am, Post I think this would be adequate: Oh, I already have blue belts. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. by MobRules Thu Jan 10, 2019 5:12 am, Post Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? It is only visible to you. by Serenity Thu Jan 10, 2019 12:18 pm, Post That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. - Community-run subreddit for the game Factorio made by Wube Software. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. by sha664817 Fri Feb 01, 2019 6:57 am, Post The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Paris, Hamburg I tried using next-level products (i.e. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Place a regular inserter and a long armed inserter to feed each Science assembler. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. Blue belt can transport 40 items per second fully compressed. Universal balancers can be throughput limited. When you purchase Place 2 rows of belts along the assemblers. https://steamcommunity.com/sharedfiles/ =754378586. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. - Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. (Many products require both iron plates and gear wheels). Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But hey, if it can give you some form of advantage, then why not try to do it? by Rjskeet Thu Jan 10, 2019 2:53 am, Post Lane balancers may be output balanced or input balanced. it really stacks up over the 5/6 process steps to make a rocket. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Thanks for this! Hamburg, Kolding ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Pristina, Hamburg Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. - This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. 3 is not wise since it is hard to tap properly and rebalance. Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Hamburg, Flensburg 0 reviews that are not currently recommended. Amsterdam, Hamburg Heya Gmanicus! It will just depend on you on which design you would do as long as the conveyor belt is included. - This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. I've never been a fan of the central bus. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Therefore, I usually go down to two. Bowling. This page was last edited on 23 November 2020, at 11:18. Having smaller groups of only one or two is also not a bad thing. - For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Click here to open location in google maps. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. The balancers/taps get very large above 4 since your next logical jump is 8. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. - there is even enough iron left for "buildy things" (belts, etc). Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). Now red belt can span 6 tiles, which is pretty good for parts of the bus. Universal balancers solve this issue by having the back-looping built in. For the belt furthest from the assembler, split off green circuits. - EDIT: Here is an example of what I call a stage 2 "starter" base. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Mad respect. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. That means that a splitter can be used to put an equal amount of items on two belts. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Hamburg, Giessen Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. For more main bus blueprint design options, click here. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Use a blueprint book instead of designing your own. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Definitely 4 green circuits. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Hamburg, Frankfurt By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. there were conveyor belts. Youre allowed to do your bus as you see fit. Done! What bus companies operate the routes starting from Hamburg? Search reviews. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. I kinda disagree on steel. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Privacy Policy. You're going to need more than a single belt of iron and copper. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. (As shown). Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. What are the most popular bus routes from Hamburg? Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . This item will only be visible to you, admins, and anyone marked as a creator. Chests between each belt structure move items along as well as providing a collection place for pickup. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. One of the most popular alternatives is the modular outposts. After that I begin to distribute production to separate factories and do not have single main bus for all products. Make sure the empty side is across from the inserter! This means I still have throughput on my iron/copper busses for other things. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Hamburg, Bremen Sharing makes us all stronger and more inspired to come up with new ideas! - They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Press question mark to learn the rest of the keyboard shortcuts. I still need to put skynet back in =P. - The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Green Science will share the other side. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Hamburg, Copenhagen However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. To have all the information in the palm of your hand download our mobile app for free! - But for some other parts of the bus you can easily do 6 belts next to each other Valve Corporation. - This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. you can also reduce needs late game with productivity modules. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. Aarhus, Berlin Hamburg, Pristina This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Glad you found it useful! Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. by Saemj Thu Jan 10, 2019 11:07 am, Post 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Hamburg, Siauliai In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Two science packs made efficiently and traveling together on the same belt! The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. by astroshak Thu Jan 10, 2019 2:08 am, Post All rights reserved. through links on our site, we may earn an affiliate commission. I do put steel and batteries on the bus. One of the most notable designs include the use of conveyor belts. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. This page was last edited on 31 August 2020, at 10:02. When you get robots, you can easily extend the bus with blueprints. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. - Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Post all other topics which do not belong to any other category. is the fix to just have much larger grid sizes to account for the wait platforms? This item will only be visible in searches to you, your friends, and admins. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For green circuitsi never go more than two for my starter base. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs.